
I've been playing GT4, and everything has been running smooth for the most part. Apparently with 20, in Orton's entrance, it fixed itself for a split second but only when the pyro was going off. Uploaded videos displaying the problem in all 3 games. PCSX2 specs: everything default except for resolution which I have on 3x native and anisotropic filtering which i have on x16. I've tried EE cyclerate to +1 or +2 but even that didn't fix it, but it does fix it on 1.4.0. Every other wrestling game I've tested works fine with the titantron graphics, even the first Smackdown vs Raw title. Seems to only be an issue with Smackdown vs Raw 2006, 20. I'm using OpenGL HW but I noticed OpenGL SW didn't fix it. I noticed that the titantron videos of the wrestlers while playing on 1.6.0 are either just black, no movies are playing or one frame is frozen. I'm having an issue with the Smackdown vs Raw games on the new PCSX2 1.6.0 update. Gl_FragColor.z=gl_FragColor.z*(1.0+blue) Gl_FragColor.y=gl_FragColor.y*(1.0+green) Gl_FragColor.x = gl_FragColor.x*(1.0+red) gl_FragColor = gl_FragColor +(pseudoNoise(vec2(gl_FragColor.x,gl_FragColor.x))-0.5)*noise/255.0 Gl_FragColor = gl_FragColor +(pseudoNoise(vec2(gl_FragColor.x+gl_FragColor.z,gl_FragColor.y+gl_FragColor.z))-0.5)*noise/255.0 Gl_FragColor.xyz = czm_saturation(gl_FragColor.xyz, 1.0+(satoffset-5.0)/10.0) Gl_FragColor = vec4(dot(c1, YIQtoR), dot(c1, YIQtoG), dot(c1, YIQtoB), 0.0) Texture2D(OGL2Texture,gl_TexCoord.xy).rgb + (texture2D(OGL2Texture,gl_TexCoord.xw).rgb) * 0.25 + (texture2D(OGL2Texture,gl_TexCoord.zy).rgb) * 0.25 + Vec3 czm_saturation(vec3 rgb, float adjustment) #define satoffset 5.0 //5 as start point.

patched by Danila Zabiaka - white black noise You could change some values for platform to reduce/increase blur level I added colors after LITTLE text coordinate color correction and if color on some position changes, noise changes Also, OpenGL2 does not have time variable so you cant create eternal good noise, but you could create noise using pixel coordinates. You can tune this shader for you purposes. Also, you could use blur + noise to emulate CRT, Also, CRT and LCD colors are different, different brighness levels and CRT 0-255 is not equal to LCD 0-255, on LCD black is very black and white is very white.
#OKAMI PS2 INTERNAL RESOLUTION TV#
The problem in emulation of CRT platforms - actually graphics looks more natural on CRT tv cause there is some analog noise.
#OKAMI PS2 INTERNAL RESOLUTION CODE#
So, I created my using previous shader, I hope it will be useful, you could use some idea or part of code

I started to play in PS1 and got extremely bad graphics, and found that there is no shader/filtering solution
